As this one, contrary to cctoy, does not actually link with Godot code, it is easier to build. So it can happen that this builds but cctoy does not build. More precisely it does not have the crate-type = attribute in its Cargo.toml file. withgdnative: this library links on gdnative but it is still a standard rust library.It is named cctoy.dll, libcctoy.dylib or libcctoy.so depending on the platform. cctoy: this is the main library, the one which should be imported in the final Godot project.rust/.Īlso, the library itself it separated into 3 sub libraries: godot/ while the Rust source code is in. Rust and ensures the Rust code is actually called, for real. The project is super simple, it is not even a game, it just links to However, please consider that if you wanted to install an equivalent, complete local toolchain, it would very likely be as big. It is huge, about 4Gb compressed, and 10Gb once installed. The docker image can be used to build your own projects, without having to setup the whole toolchain. When you launch it it shoud say something about a msg from Rust. The toy app can serve as an example on how to build an app with Godot and Rust.
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